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Anthology Campaigns

Everyone wants to run a long campaign, but short campaigns have their advantages: being able to actually finish, the ability to run multiple campaigns in different settings more quickly, and ease of planning.

However, one of the most difficult things to do with a short campaign is to explore a setting. With only 10 sessions (for example) your players will be going from A to B to C, with no time for taking a long trip to the next continent over and learning about the Thousand Eternal Emperors.

A possible (albeit untested) solution for this is what I call anthology campaigns: a branching set of one-shots where the player's performance in one effects the others.

For example, a short anthology campaign for Infra-Red could look like this:

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